Skitter - Chapter 3 - Performance Files

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Table of Contents:
    1.0 Introduction
    2.0 Install Skitter
    3.0 Performance Files
         3.1 Creating New Performances
         3.2 Default Filenames
         3.3 Navigating the Editor Windows
         3.4 Reuse Existing Files in a Performance
         3.5 Add Elements to a Performance
         3.6 Remove Elements from a Performance
         3.7 Using Skitter, Action Composer, and AiboPet's Editor
    4.0 Motion Editing
    5.0 LED Editing
    6.0 MIDI Sound Editing
    7.0 Wave Sound Editing
    8.0 The Reference Library
    9.0 The AIBO Window
    10.0 Test Actions on AIBO
    11.0 Upload Actions to AIBO
    12.0 Specify Preferences

3.0 Performance Files

AIBO performances or skits are composed of three elements.  Body motions, LED's (eyes, tail, etc...), and Sound (either MIDI or Wave).  

Skitter has two ways of storing all this information.   Either as a single Aibo workbook, or as separate element files with an Action file grouping them together -- making a maximum of four files per skit.   Workbooks make copying & sharing easier, and are highly recommended.

A given element can be reused by many different skits (there is no limit), but each skit requires a separate action file or workbook.

3.1 Creating New Performances

Create a new performance by clicking "New" on the toolbar.

  1. Click the toolbar "New" button.    The AIBO platform selection dialog appears.
  2. Select AIBO model.   Choose whichever platform you like and click OK.
  3. Edit the elements.   Use the motion, LED, and sound editors.
  4. Save action file.   Click Save in the toolbar.

After selecting an AIBO model, Skitter creates blank motion, LED, and MIDI sound elements for you.  

To remove unwanted elements from new skits, simply close the editor window.   On new actions, this removes the element from the action (normally closing an editor just hides elements - you must remove them explicitly).

To reuse elements from another performance, see:
  "Reuse Existing Files in a Performance".
Skitter New File Dialog

3.2 Default Filenames 

Skitter Action Property PageWhen you save a new performance, or use "Save-As" from the File menu, Skitter prompts for an Action filename.   For example, you might enter:



To help keep track of things, Skitter uses similar filenames for elements.  ie:







Using similar filenames is recommended, but not required.   They can be individually changed from the "File Menu->Properties" option.  Default filenames are shown in red.

Skitter also creates subdirectories for the different elements (Motion, LED, and Sound).   If you prefer everything in one place, change the file directory settings.  From the "Edit Menu->Preferences", then "File Directories".

3.3 Navigating the Editor Windows

Skitter Toolbar Element ButtonsSkitter can open three editors at once for each performance:  Motion, LED, and Sound.   You can maximize an editor to fill the workspace, arrange the editors from the Window menu, or size them manually.

To bring an editor forward, click on the Motion/LED/Sound toolbar buttons.  The small checkmark shows the performance contains that element type.   No checkmark means the performance doesn't contain that element type.

Clicking the toolbar buttons twice (or more) toggles that editor between normal and maximized views (see below):

Skitter Normal Editors
Skitter Maximized Editor
Normal View Maximized View

3.4 Reuse Existing Files in a Performance

You can share elements (such as a motion file) across two or more performances.

After creating a new skit, select "Replace" from the Motion, LED, or Sound menu (whichever needs replacing).   Pick the file you want, and you are done!

There are no restrictions on how many performances can reuse a single element.  Doing so can save lots of space on AIBO's memory stick, and is common with LED & sound files.
Motion Menu Replace

3.5 Add Elements to a Performance

If a performance is missing an element, you can add it easily.  Just click the associated toolbar button (Motion, LED or Sound).   Note: If the performance already has a sound element, clicking the toolbar brings it to the foreground 

To replace an element, see "Reuse Existing Files in a Performance ".

The dialog shown to the right appears when adding a sound file.   Skitter prompts to either create a new MIDI or Wave file, or add an existing sound file (MIDI or Wave) from disk.
New Sound Element

3.6 Remove Elements from a Performance
If you decide a performance doesn't need an element (say a LED file), you can remove it from the performance.  Select "Delete" from the appropriate Motion, LED, or Sound menu.

The motion/led/sound element file is NOT deleted from disk.  Skitter simply doesn't include it with the current performance anymore.   If you change your mind, you can add it back later -- no harm done.  

Note:  If you delete all elements, Skitter closes the performance.

3.7 Using Skitter, Action Composer, and/or AiboPet's Editor
There is no problem switching between the various editors.  However, only open a given performance in one editor at a time.   You must use action files and not Aibo workbooks however.

Skitter supports copy/paste with Aibopet's Performance Editor, but not Master Studio Action Composer (it doesn't support standard Windows copy/paste).

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"AIBO" is a registered trademark of Sony Corporation.  "AIBO Master Studio", "R-Code", and "Memory Stick" are trademarks of Sony Corporation.